﻿using UnityEngine;
using System.Collections;

public class VisionControl : MonoBehaviour {

    // Use this for initialization
	void Start () {
	}
	
	// Update is called once per frame
	void Update () {
	
	}
    public void Rotate(float deg) {
        transform.localEulerAngles = new Vector3(0,0,deg);
    }
}
